using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 资源分包配置
/// </summary>
public class SubPackageConfigItem
{
    /// <summary>
    /// 分包名
    /// </summary>
    public string PackageName { get; set; } = "Null";

    /// <summary>
    /// 资源目录名
    /// </summary>
    public List<int> ArtAssetsIdList { get; set; } = new List<int>();

    /// <summary>
    /// 热更代码
    /// </summary>
    public List<string> HotfixCodePathList { get; set; } = new List<string>();

    /// <summary>
    /// 数据库热更
    /// </summary>
    public List<string> TablePathList { get; set; } = new List<string>();

    /// <summary>
    /// 必须存在的相关配置表
    /// </summary>
    public List<string> ConfAndInfoList { get; set; } = new List<string>();
}